Free print files & rules — print it, build it, play it
Odyssey: The Shifting Seas is a cooperative adventure board game with a mechanical, hand-cranked board — rotating sea rings, a working gear-driven dial, a modular ship, and sculpted miniatures — all designed to print at home on an FDM printer.
Ten years of war are over. Troy has fallen. Its towers are smoke behind you. At last Odysseus and his weary crew can turn their faces toward home.
Home should be an easy voyage away. It is not.
The seas belong to gods, monsters, witches, giants, and winds with minds of their own. Safe channels close without warning. Night falls while you are still far from shore. A welcoming island may fill the hold with food; the next may offer only a Cyclops with a very large club. All the while, the sands of ten precious years slip through Chronos' hourglass.
You are the surviving crew of Odysseus' one ship. You do not command rival heroes. You share one hull, one position on the board, one store of Supply, and one goal: bring Odysseus to Ithaca before time, hunger, or the wrath of the gods destroys the expedition.
The board itself is alive. Turn the inner dial and Helios carries the sun from day into night. Turn the outer dial and Aeolus shifts the wind — the route rings rotate, old passages vanish, and new ones open across the wine-dark sea. Sail with the breeze. Navigate when the channels align. Explore Circe's isle, the cave of Polyphemus, the song of the Sirens, and the olive tree of Ithaca. Repair the ship when the sea takes a piece of it. Pray, if the gods are still listening.
You all reach home together — or become one more tale told beside the wine-dark sea.
This is a beta release. The design is playable, but still being finetuned — expect future revisions to pieces, gearing, the dial, and the rules.
The assembled board is a table-filling centerpiece — roughly 56 cm across — with concentric rotating sea rings, a mechanical gearbox, a replaceable center dial, sculpted island tiles, a modular ship, custom dice, cards, and supply pieces. Expect a long print campaign: many unique parts, a lot of filament, and many hours on the printer. This is not a single-weekend model.
They're in the Assembly Instructions booklet, below. Some parts — notably the ship — pause mid-print so you can drop magnets into open cavities. Look at those pages before you start the printer, or you will miss the pauses. Most of the set prints easily with little or no support; the exceptions are the island tiles and miniatures, which need a 0.2 mm nozzle, supports, and tedious cleanup afterwards. A few plates are packed with small parts (axles, gears) and need good bed adhesion — the files don't include brims, add your own if your plate needs it.
After printing you still have a full build: side panels, Helios indicators, a multi-step gearbox with axles and gears, sea rings, route rings, axles, and the final board. Many joints use glue, others magnets or snap connectors. Plan a careful, unhurried assembly session — follow the Assembly Instructions from the first page, and don't glue the gearbox parts until the whole board turns correctly.
Print the PDFs and keep them beside the printer. Start with the assembly cover — not with a pile of unlabeled gears.
Read the Assembly Instructions before you print anything.
Print at home on a paper printer, then cut and sleeve.